Digimates


KA226 Partnership for Digital Education Readiness, EU Erasmus+ Grant Programme

DigiMates

Development of Innovative, Gamified and Interactive Method for Advanced e-Teaching and E- learning of Skills

Project Duration: 1 March 2021 – 28 February 2023

Partner Instutions:

  • Dokuz Eylul University, Turkey
  • University of Ljubljana, Slovenia
  • University of Leon, Spain
  • University of Gdansk, Poland
  • Heilbronn University, Germany

Project Summary:

The aim of the project, acronym DIGIMATES, is to design and implement the DigiMates innovative method that will enable online game-based learning to improve the quality of e-learning. Specifically, it aims to increase the participation of millennial students in the e-learning process, encourage the acquisition of additional skill sets, and also enable virtual mobility. Unlike other related projects that are limited to a specific topic, have broad implications, and use very theoretical approaches, the DIGIMATES METHOD will be designed in a user-friendly manner and can be easily modified to suit different learning objectives and implemented in a cost-effective manner. As a result, the method proves useful in any relevant discipline and academic context.

Objectives:

  • Within the scope of the project, participants had the opportunity to discuss the COVID -19-related challenges we faced within the international team. This has provided valuable insight into how other higher education institutions are coping with current challenges. Additionally, as Dokuz Eylül University, we managed to expand our experience and network in international cooperation.
  • The research conducted so far as part of the project has asked participants about how online courses are delivered at each partner institution, the methods and software we use to do this, national curriculum requirements for online courses, digital literacy of faculty, students and administrative staff, security issues and many other aspects. provided detailed and comprehensive information.
  • The project has raised awareness of the importance of various aspects of online courses and the importance of incorporating game-based learning methods into existing courses in participating institutions. The project has strengthened cooperation between partner institutions.
  • The project and its results to date will be presented at the 31st NICE Network Annual (Rijeka, Croatia, 2022) Meeting (with more than 40 participants from 16 different European and partner countries), XIX Foro Internacional Sobre Evaluación De La Calidad De La Investigación Y La Educación Superior (Fecies, 2022). Presented at the conference and the 32nd NICE Network Annual meeting (Izmir, Turkey, 2023). As a result, the project has raised awareness at European level about the importance of introducing game-based learning methods in higher education, focusing on the comprehensive application of such methods.

http://www.ef.uni-lj.si/DigiMates


DEU Faculty of Business

November 2024

Mon Tue Wed Thu Fri Sat Sun
1
  • Karayolu Taşımacığı ve Türkiye- Ege Ekspres Firma Sahibi Bilgin Özcan
2
3
4
5
6
  • "Bilgiden Bilgeliğe" Platform UP
7
  • BClub/Finans Zirvesi
8
  • SUNY Toplantısı-Müge Aknur
  • Tiyatro Gösterisi - "Yazlıkçının Yaşamı" İşletme Tiyatro Topluluğu
9
10
11
  • Bilgiden Bilgeliğe- Platform Up
12
  • Artificial Intelligance Atölye çalışması- Konuk Gdansk Üniv.
13
14
  • Artificial Intelligance Atölye çalışması- Konuk Gdansk Üniv.
  • Learning Circle- Burcu Kösem Kariyer Ortak
15
16
17
18
  • 2024-2025 Güz Ara Sınavı
19
  • 2024-2025 Güz Ara Sınavı
20
  • 2024-2025 Güz Ara Sınavı
21
  • 2024-2025 Güz Ara Sınavı
22
  • 2024-2025 Güz Ara Sınavı
23
  • 2024-2025 Güz Ara Sınavı
24
  • 2024-2025 Güz Ara Sınavı
25
  • 2024-2025 Güz Ara Sınavı
26
  • 2024-2025 Güz Ara Sınavı
27
  • 2024-2025 Güz Ara Sınavı
28
29
  • Turizm İşletmeciliği Bölümü&Kariyer Planlama Öğrencileri için Kariyer İpuçları
30
Font Boyutunu Değiştir
Kontrast